- AUTODESK MAYA 2017 DISCUSSION MAC OS
- AUTODESK MAYA 2017 DISCUSSION DRIVERS
- AUTODESK MAYA 2017 DISCUSSION UPDATE
- AUTODESK MAYA 2017 DISCUSSION WINDOWS
AUTODESK MAYA 2017 DISCUSSION WINDOWS
(Mac OS X) Once the following windows are undocked from the Hypershade, it is impossible to redock them: When undoing the reorder vertices operation, multiple undo actions may be necessary as Maya LT does not treat reordering vertices as a single operation.
AUTODESK MAYA 2017 DISCUSSION DRIVERS
Recommended drivers for GPU Override: Nvidia driver 361.75 When drawing with the Joint Tool in wireframe mode, the Snap to Projected Center functionality may not work as expected OSD Adaptive artifacts with Ambient Occlusion (part of object renders black) Z-fighting issue with simple mesh after scale Hidden components still show in Smooth Mesh Preview (OSD) There are two copies of the Isolate Select menu and they remain until Maya LT is restarted (OpenGL only) With OSD uniform, the intersection of two meshes renders badlyĭG: point selection for curve slows down performance with lots of objects hidden or isolating display mode (OpenGL only) OSD: Certain faces are not displayed OSD wireframe drawing is fragmented around perimeter GPU Cache leaves ghost artifact during playbackĬrash when using playblasts more than 4k square OSD Adaptive: materials render incorrectly
AUTODESK MAYA 2017 DISCUSSION MAC OS
( Mac OS X) Crash when importing image planes, undoing, then redoingĬrash when loading scene file with bad geometry Holdout with depth of field blurs background image Z-fighting in shaded mode by using Open subdiv Performance is slower when selecting in viewport or Outliner Thick edge drawing occasionally produces unpredictable results Show Menu in viewport shows some elements as toggled on when they should be offīack side wireframe shows through Smooth Mesh Preview mesh
QSplitter no longer has a visual appearance Pasting data copied to the Windows clipboard from various external editors failsĬan't tell if a menu item is disabled when "What's New Highlighting" is on HLSL textures not working in the UV Texture Editor
AUTODESK MAYA 2017 DISCUSSION UPDATE
Masks don't update after flipping or mirroring targets in the Shape Editor In-between targets are not exporting/importing using the Shape Editor's export/import optionsīlend shapes work incorrectly when a single target is created for multiple objects and edited with sculpting toolsįreeze and Mask strokes disappear after adding a target, using the Mask Target Tool, then disabling edit Sculpting disappears when turning Edit mode off in the Shape Editor after saving/reloading a Maya binary scene file Shape Editor's Export/Import doesn't support combination targets When drawing a curve using the Bezier Curve Tool, the first and last handles are not selectable and appear as gray when Viewport 2.0 is in Core Profile mode.
Import shape sets all imported shape weights to 1.0 Opening the Blend Shape Editor with 500+ blendshape targets causes hangĭisplay > Show > Show Last Hidden menu no longer works Soft Select in-view message ignores In-View Message HUD setting GroupId is deleted even if it still connected to a shadingEngineįBX Export is extremely slow with large scenes even when exporting small geometry Game Exporter fails to open FBX Review when exporting files if there is a dot in the path Playblast misses first and end frame (using qt as format and h.264 encoding)Ĭrash on selection of a circular dependencyįBX Import: Material names are ignored when importing materials with unknown shading models
Scenes with skincluster weights load slowly because weights are stored as separate setattrsįBX Triangulate Option is corrupting scene files containing per component shaded objectsĮxporting with Blend Shape-deformed models and any FBX Extension causes crash.Ĭommand namespaceInfo returns incorrect information Graph Editor, Retime: Animation curve becomes corrupted when using Retimer tool Graph Editor: Moving vertex is slow when Graph Editor is open Graph Editor, GPU: Constant values should appear at value 0 in Normalized view Graph Editor, GPU: AnimCurves auto-adjust after manipulation when normalized "Maya command error" when trying to bakeResults ListConnections doesn't return all DG connections on sparse arrays Rotate command is not setting X component when Autokey is enabled Performance: Some rig controllers are causing instability with parallel evaluationĥ000 connected transform nodes cause crash Viewport performance drops when many joints constrained to many vertices Crash when running cmds.bakeResults using "-destinationLayer" flag